British & German Infantry Update

I have just uploaded the latest versions of the British and German Infantry Company documents. With this update, the points costs of all of the units have been worked out correctly and there has been some slight amendments to the German document to make it easier to know whether commanders are COs or NCOs.

I have also uploaded a new version of the Weapon Crib Sheets, to include the German 7.5 le.IG 18 infantry support gun used by the Fallshirmjager (and at battalion level later on).

In addition to this, we now have a heavily updated Points Calculator document. There is still plenty of work to do, mainly figuring out exactly how to cost vehicles, but the document now reflects the current method of working out weapon stats, ranges and costs.

Core Rules Update – 2015/01/30

I have just uploaded a new copy of the core rulebook to the Core Rules page. This update is mostly rewriting, clarifying and defining some items.

Firstly, I have rewritten the description for the armour penetration roll so that it make more sense. It felt a bit backwards before.

I have also made some amendments to the Vehicle Special Rules section later in the rulebook. I have moved some things around, separated and properly described the definitions. I have described the different types of armoured and unarmoured vehicle descriptions and special rules. I have also worked through all of the different vehicle weapon mounts and the rules that apply to them.

While these amendments do not change how the game plays, it should clarify these rules and makes sure they are all defined in there rather than leaving them a bit vague.

Good Hunting!

Richard Fogarity – Lead Games Designer

German Half-Tracks

I have just uploaded the first copy of the German Half-Tracks document. It currently contains all of the Sd.Kfz. 250 and 251 variants, as well as the 252 and 253. More will be added at a later date. We are also working on the German Armoured Cars, so keep your eyes peeled for that.

The German Half-Tracks document is available to download from the German Forces section now.

The intent is to separate out the different type of vehicles for the larger forces, like the Germans, so that it is a little easier to find what you are looking for. The Armoured Fighting Vehicles (tanks and SPGs) will be in one document, the half-tracks in another, then the armoured cars, staff cars, trucks and other support vehicles will be in another. With the Germans, because they have so many armoured car variants as well, may have them in a separate document.

A common question.

One of the most common questions I am asked about Focused Firepower is why there are no ‘armour saves’ or similar game mechanic; some way of saving your troops from an attack.

Simply put, if the soldiers under your command are shot, there is very little you can do about it. Medics are invaluable, but their skills can only go so far.

This all comes back to the founding principal of Focused Firepower; the attempt to create a sense of realism, to make you realise the conditions soldiers face in war and how easily those precious and priceless lives can be lost forever.

We also try to get the player to see it from a commander’s position, rarely conveyed elsewhere, having to make decisions that they know could well see their men never return.

If a high explosive round from an enemy howitzer lands in the middle of a section of troops and explodes, they are almost certainly all going to die. There is no saving them from that, no matter how much a commander may wish it.