One of the most common questions I am asked about Focused Firepower is why there are no ‘armour saves’ or similar game mechanic; some way of saving your troops from an attack.
Simply put, if the soldiers under your command are shot, there is very little you can do about it. Medics are invaluable, but their skills can only go so far.
This all comes back to the founding principal of Focused Firepower; the attempt to create a sense of realism, to make you realise the conditions soldiers face in war and how easily those precious and priceless lives can be lost forever.
We also try to get the player to see it from a commander’s position, rarely conveyed elsewhere, having to make decisions that they know could well see their men never return.
If a high explosive round from an enemy howitzer lands in the middle of a section of troops and explodes, they are almost certainly all going to die. There is no saving them from that, no matter how much a commander may wish it.